|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Oswald Rehnquist
872
|
Posted - 2013.12.13 20:28:00 -
[1] - Quote
If we understand pub/fw/pc as high/low/null
Then the common gear in fw should be at least be advance and thus LP payout should incorporate that.
(Suit 80 + Weapon 65 + Modules 200 (40*5) + equipment 40) (multiplier of acceptable deaths, lets say 5)
Nets you about 1925 LP points needed per match, so if you run advance gear and die 5 times, you break even.
Of course to be able to do any trading with LP you need to go beyond breaking even. 15-20% margin is what most businesses operate on so LP would need to be 2310.
Now lets incorporate levels, your standing level should represent the amount of times you can die wearing full advance LP items while still earning your 15-20% margin. So in the example I gave above Level 5 should net you 2310 LP for victories which would give you the ability to die 5 times and make a 20% margin.
Level 10 would look like this
(80+65+200+40)(10)(1.2)= 4620 LP for a victory
Which means level 10 would allow you to die 10 times while earning a 20% margin should you be dying 10 times, and any larger margins would be based off of how good you are. We can also expect level 10 players to not be dying to much. The reason why this is balanced is because this also factors in lost games.
Below 28 dB
|
Oswald Rehnquist
875
|
Posted - 2013.12.14 02:32:00 -
[2] - Quote
DJINN Jecture wrote:If you are using the FW rewards for suits keep in mind that SP requirements are lower for all of it, the low LP rewards likely are the solution to proto stomps everyoone is so upset about.
Except this essentially makes FW below pubs because this only benefits those who severely lack sp and for the specific faction, which is no way how FW should operate, it should be its own end game on its own.
Below 28 dB
|
Oswald Rehnquist
875
|
Posted - 2013.12.14 03:00:00 -
[3] - Quote
SponkSponkSponk wrote:Did you factor a not-100% chance of winning each game?
I did, we also don't die 5-10 times100% either, and there still needs to be incentives for winning, hence chasing the scubs out of FW
Below 28 dB
|
Oswald Rehnquist
875
|
Posted - 2013.12.14 04:12:00 -
[4] - Quote
Talos Alomar wrote:LP can be used to buy gear that functions similar to AUR gear. That would likely make any faction gear go for a bit more on the player market so cranking up the payouts too high would mess with the economy pretty hard.
Except the market for under skilled players who would benefit from this is rather low, and the fact that it is tougher than pubs, makes that system backwards.
If FW is harder than pubs why would it main beneficiary be those who are not yet higher sp characters who have no need for lower skilled equipment?
Below 28 dB
|
|
|
|